Design Research
Research, User Interview
The GIANT Room is an Innovation Hub for children to discover interests, ideate challenges they care to solve, get messy and bring their ideas into reality.
The goal is for kids to be ready to face the fast paced ever changing future of work and ultimately create the world they want to live in.
Find out how much parents (adults) should be involved in children's creative process.
After interviewing users, our team created user persona for a teacher, a parent, and a student
We created a journey map for each personas, from the start to end of the class.
Both parent and instructor prefer not to interfere children or do the big parts for them when they are creating their own project. Parents who come to giant room respect children's freedom and will to create on their own. They believe that the best they will provide is guidance and suggestions.
Children like working by themselves. They are willing to use various technology-based resources provided by Giant Room to express their ideas. They often have their own preferences of what the end result should look like and they would like to achieve that goal themselves. Occasionally, they ask help when running into technical problems.
Even though parents try to respect children's own process of creative activity, their influence is still present and might drive children to focus on certain things without realizing. The factor that might come into play includes: parents' background, parent children relationship, parents' devotion in children's education, time spent together, etc.
Bashayer Algow, Clear Shen, Jin Hee Jung, Jueun Jeon
Adriana Valdez Young, Hirumi Nanayakkara